Resize all textures – Adjusts the size of high-resolution textures to a smaller resolution to optimize render performance. The possible values are:įull size textures – Textures are loaded at their original size. GPU Resize Textures – Determines how textures' resolution/size are handled to help optimize memory usage. See more information at Rendering with V-Ray GPU. Rendering Devices – This button opens a window where you can specify which GPU devices to be used for rendering. GPU Engine – Specifies which GPU platform to use for calculations - CUDA or RTX. When the engine is set to V-Ray GPU, a number of options are exposed in the rollout.Įngine – Allows you to choose between V-Ray and V-Ray GPU engines.
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